top of page

Description: 

This was my Final Dissertation Project. With this research, the potential of Virtual Reality in regards to art education in public spaces outside of academia was investigated. It was attempted to determine whether Virtual Experiences improve the public perception of art in public spaces and immerse them more. Additionally, the representation of South East Asian artists is investigated with specific emphasis on the potential of such VR exhibitions in aiding the same.  To achieve this, an immersive experience of the reimagination of Rabindranath Tagore’s Gitanjali poem no 40 was created alongside it’s corresponding illustration in Virtual Reality using the Edify platform

Role: 

Solo Project

Creative Nostalgia – Visualization of Rabindra Nath Tagore’s Gitanjali in Virtual Reality

Tools Used: 

Unity, Zbrush, Autodesk Maya, Edify

Duration: 

May 2022 to August 2022

Description: 

This project involved creating a narrative meant to mimic a children's story book and then visualizing it in VR using Edify as the showcase platform. Our project won the 1st prize in this 3 day competition and was showcased in a physical as well as online showcase at University of Glasgow. 

The project entailed to children discussing their heritage by visiting a museum and thus exploring the different part of the world they are descended from by actually physically being present in them. The headset used was Oculus quest.

You can find additional details here : https://www.edify.ac/blog/creating-3d-picture-books-with-edify 

Role: 

3D artist, VR Designer 

Where are you from? - Winner of Edify x University of Glasgow VR Picture book Hackathon 

Tools Used: 

Edify, Autodesk Maya, Zbrush, Substance Painter 

Duration: 

January 2022

Screenshot (879).png

Description: 

Here, an Alien exploring the universe, falls on Earth and finds himself stuck in a magical library that takes it to different time periods of the Earth's history. The narrative uses humor to engage players with the narrative while simultaneously providing learning about important historical facts and events. 

This is a 3D game but some of the levels are 2.5D platformers using 3D elements. 

The game can be played online here : 

https://elichka32.itch.io/its-an-alien-world

Role: 

Art Direction, Storyboarding, 3D modelling, Texturing, Animation

It's an Alien World - a Serious Game About History

Tools Used: 

Unity, Zbrush, Autodesk Maya, Substance Painter

Duration: 

Jan 2022 to May 2022

Screenshot (646).png
Scene 3.jpg

Description: 

Termoil is a board game that deals with making the player aware about the burning climate issues and tries to envoke agency for the same, using friendly, childish and simple approach of a metaphor that compares termites and their issues to us, humans.
(Hence the name Termoil – its a play on the words termites and turmoil)

The Game Mechanics involve at least 3 to 6 players to take turns by rolling die and progressing on a spiral path, trying to collect tokens i.e. natural resources without any indication what the token signify. It is human nature to want to collect things. Hence, when all players reach the end of the path, the game doesn’t conclude but in completely uproots the dynamic of collecting resources, by revealing that the players need to all get rid of their resources in order to win collectively. There can not be one winner the players need to strategize and work together in order to win in unison.

Role: 

Conceptualization, Visual Design of the board and playing pieces

Termoil - a boardgame about climate change agency

Tools Used: 

Photoshop, Autodesk Maya, 3D Printing

Duration: 

September 2021 to Jan 2022

Description: 

This is an interactive installation prototype, which is meant to showcase the effects of the client change to the viewers who would step inside it, in real time. 

Role: 

Solo Project

BioNetr - an interactive installation prototype for Climate Change Awareness

Tools Used: 

Autodesk Maya, After Effects

Duration: 

January 2021 to February 2021

bottom of page